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Fasten your seatbelts and settle in. We're getting ready for the  launch of our Crowfunder campaign .. Stay tuned!

People who are more socially connected to family, friends, or their community are happier, 
physically healthier and live longer, with fewer mental health problems than people who are 
less well connected. It’s not just the number of friends you have, and it’s not whether or not 
you’re in a committed relationship, but it’s the quality of your close relationships that matters. 
Living in conflict or within a toxic relationship is more damaging than being alone.  '
                               Relationships in the 21st Century' UK Mental health Foundation 2016  


When we connect  with each other through shared life experiences, we unlock the wisdom, compassion and courage we need to meet the enormous challenges we face this century 

 The team supporting this project are:
Margaret Wall is a driven and focused professional, who has acquired extensive exposure within internal and external communications and projects through the use of creative experience. Adept at building and managing key relationships including clients, stakeholders and employees, effectively translating requirements and overseeing all issues through to completion. Organisations include GSK and Buckinghamshire County Council
 
Communications & Creative Consultant  will be engaging the creative processes to plan and achieve clear pathways from development to go live in line with technical specification. Support User Groups and devise User Journeys. Evaluate feedback and find ways to improve as project transitions to reach new market segments

Khalid Abdullah relationship Life Coach of 25 years’ experience started life as a professional actor for 12 years. Working in social housing for 20 years he was the treasurer of a team that delivered a 32-unit £2.5 million Co-operative development in East London over a 3-year period. His key accomplishment as a coach is completing the design of a ‘cradle to end of life coaching framework’ (company IP) specifically for the digital transmission of life coaching, a 5-year undertaking. This emerged from the realisation that the day would come soon when life coaching would need to become a mass market service and product. 
Lead Coaching Guide for multimedia eBooks, coaching products designer, one to one story and relationship coach, eLearning developer. 
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Milan Govedarica is a producer and project manager with background in theatre, combined, community arts with experience spanning over 20 years. Originally trained as theatre and radio producer at Faculty of Dramatic Arts in Belgrade, Milan worked for National Theatre Belgrade (2001-2005) including new playwriting development project NovA DramA; moved on to UK to produce 12 national theatre tours between 2008 and 2016, including four for Black Theatre Live consortium (2015/16). As the Programme Manager of HOME Slough (Creative People & Places programme) – Milan produced, planned and delivered (June 2016 - February 2020) a number of professional and community arts events, such as public murals, indoor and outdoor performances, concerts and festivals. 
Project Manager coordinating all aspects of the programme including liaising with external groups, contractors and customer relationship management. 
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Steve Pearce Starting from school, Steve has been a computer programmer for 40 years. Historical work includes large scale automation projects (finance sector), web-based membership information systems (trade union & charity sectors), and Intranet billing systems (telecommunications sector). 20 years ago, he established Square Marbles, a fusion of programming and graphical design, to deliver sophisticated bespoke database-driven web presences. Client sectors include political, mayoral, shipping, education, religious, charity, and SME’s.

Steve has worked with Khalid, and other ‘wellbeing’ oriented clients, for the last decade. My role is to translate the needs of the Planet Village project, into prototypes and technical requirements for the App developer. I’ll also develop the Planet Village website to promote its aims and App. This will become the data repository - ‘story database’ - used by the App. 

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